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That’s basically why mages are considered worthless.
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With the normal running of a summoner using amp and a Might merc you end up with Skellys pitching in around 15K dps while mages are dishing out about 1K dps. When you add in might (+amp) the skellys hit 15K. If you add in LR mages hit still doing about 1/3rd the damage of the skellys.
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At lvl 37 skellys/mages/mastery Skellys do about 3K (no buffs) DPS while mages are around 1K DPS. I was playing around with maxroll and it puts a bit of this in context. My skill lvl tho was over 45, i know with prebuff gear i had 55 mastery, 53 skelly and 52 mageĪll in all mage has their use and is a necessity for uber Revive only lasting X minute and not following me was something that turned me off Id use instead beast runeword on a low lvl axe, literally a act 1 normal axe for strength requirement with might merc to buff the skeleton.Īnd at hi level the mage could actually kill stuff on their own and deal decent damage in hell, usually i would only run skelly/mage and use revive only if i wanted to wow people with mass minion, kill stuff really fast, protect low lvl character like in chaos run in a ocean of minion or do uber, else i could kill everything fast except some boss with only skelly and mage. Then if you use a conviction polearm on act 2 merc mage would get more useful as well as help a bit the skeleton as it was lowering defence as well, just not as much as resistance. i only used the clay golem at all time TBH that was the best way for me to solo uber. Points in Skeleton Mastery will also pay off later on if you use Revive.Mage + decrepit + clay golem would slow down to almost a stop boss unless they use magic, magic attack isn’t affected by slow.
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